GSD Course Bulletin - Fall 2011
This term's information was last refreshed on 12 MAY 2015 14:52:56.
Courses taught by Christopher Hoxie
02223 [M1]: Digital Media I (VIS 0222300)
Lecture - 2 credits
This course is a module. It lasts the first half of the semester only.
Monday 2:00 - 5:00 Gund 111
Iterative design workflows will be used for generating, analyzing and representing variations in form, light, materials, and temporal simulations in the design development process. The course will thematically be organized around the dialectic between analytic and perceptual models of representation. Strategies for the creation of lighting, materials, integrated graphics, motion, editing and compositing will be explored between the polarities of analytic abstraction and the verisimilitude of experience. Topics covered include: abstract lighting strategies and the incorporation of motion graphics for analytic representation; time lapse lighting analysis; image based lighting & photo compositing; the creation of large datasets for site simulation; and the explication of the content development pipeline from modeling and scene development, to rendering and animation, through to post production and editing. Major software includes 3dsmax, Vray, Vray RT, Photoshop, Illustrator & After Effects. The course will be a lecture/workshop format with a series of weekly workshops and assignments with a final project review during exam week. Evaluation will be based on project content, proficiency in the media and class participation. Prerequisites: None
02319: Immersive Environments (VIS 0231900)
Seminar - 4 credits - Limited enrollment
Monday 10:00 - 11:30 Gund 510
Monday 11:30 - 1:00 Gund 516
This seminar seeks to posit the role of digital media within the broader context of digital practice and to examine the generative capacities of the medium to design and communicate ideas in the virtual realm. The seminar will examine the construction and representation of environments through the integration of form, light, material, color, atmosphere and photography. Investigations will vary in scale from one to one virtual simulations of materials and details, to interior and architectural scales, through to urban and landscape scales. This seminar is aimed at developing foundational skills in still image development with extensive development of topics in lighting design and analysis, material exploration and prototyping, site modeling and scene population, through to photography, compositing and post production. Although the emphasis will be on still image development, there will be extensive use of animation, serialized imagery and iterative workflows to develop dynamic representations of the built environment across a range of perceptual models. Software will be based on a Rhino modeling workflow, with scene management, population, and rendering development in 3dsmax and Vray, and a post production workflow based on After Effects and Photoshop. The course will be a lecture/workshop format with a series of weekly workshops and assignments with a final project review during exam week. Evaluation will be based on project content, proficiency in the media and class participation.Enrollment is limited to 14 students. No prerequisites.