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Dance Space
GSD 1306, Fall 2006
This studio is concerned with the design of a mobile and experimental
dance theater for a site in Boston and another site in Stuttgart,
Germany. Dance
Space is an opportunity to explore lightweight design and deployable
systems for a performance space. The same studio is also being offered
by Prof. Werner Sobek at the Institute of Lightweight Structures
and Conceptual Design (ILEK) in Stuttgart. A fully funded field trip
to Germany is part of the studio experience.
Traveling performing
art groups have entertained and enlightened their spectators since
the Middle Ages and longer. Sheltered by simple tents and ad hoc constructions,
the physical envelopes of these performing arts ventures were initially
simple, but grew increasingly complex as both stage technology and building
technology evolved. Modern day performers require an extensive backup of lighting
and mechanical technology, as well as carefully calibrated acoustics that
contribute to unfolding original and often experimental performances.
Contemporary dance
is a relatively young performing arts discipline that has parted
radically from its classical counterpart. It has hybridized dance with installation
and performance art, theater, storytelling and musical, to name just
a few. Putting this art form on the road challenges our traditional understanding
of performance spaces because of the highly dynamic and complex nature
of the art form itself.
The studio is concerned with the materiality and immateriality,
the light and darkness, the sensual level as well as the mechanical
workings of a mobile performance space. The use of lightweight materials
and systems is at the core of this quest as these facilitate an imagined
transatlantic deployment of the dance theater. Students are encouraged
to think about the broader process: the spectacle of assembly and
disassembly, the transfer between locations, the question of siting
a temporary building. As the actual program is comparatively small
it is essential to move beyond a conceptual sketch and actually developing
the proposal into a credible design proposal. This inevitably involves
addressing
functional questions, and questions of structure, mechanics, and
materials. All students are expected to produce a tangible—not
virtual—display of the materials used on their scheme, and physical
prototypes of aspects of the scheme are encouraged.
Part of the studio experience
are visits to dance studios as well as a field trip to visit lightweight
structures in southern Germany from October 21 to 29. Here students
also spend time at the ILEK under its director Prof. Werner Sobek.
The institute, originally founded by Frei Otto, continues its tradition
of excellence in cutting edge research on lightweight design. The
short return visit of Stuttgart students is after our Thanksgiving
break.
Coffee, Cake, CAD/CAM:
Re-inventing the Urban Diner
GSD 1309, Fall 2002
Diner:"A small, usually inexpensive restaurant with
a long counter and booths and housed in a building designed
to resemble a dining car."
— The American Heritage® Dictionary of the English
Language, Fourth Edition
Introduction:
Digital Design and Manufacturing Techniques have greatly impacted
the way many things are designed and made - from everyday consumer
products to cars, ships and airplanes. Sophisticated digital design
environments, virtual and rapid prototyping methods and computational
simulation and analysis tools have greatly enabled our ability
to produce custom work in individual or mass manufacturing environments.
Combined with concepts such as lean manufacturing and just-in-time
delivery these design tools shorten design development cycles
and reduce the time-to market for an increasingly complex range
of products. Computer-Aided Design and Manufacturing (CAD/CAM)
technologies in architecture have altered the ways components
are made but little impact has been felt in design and design
practice. Computer-Aided Design in conventional architectural
practice - technology which could easily enable a variety of new
activities within the studio - is still largely disconnected from
the Computer-Aided-Manufacturing processes used to define, fabricate
and deliver many of the components and larger building elements
used to construct our designs. This studio explores connecting
the two worlds of design and manufacturing more closely by proposing
new design methods and design solutions for a hybrid building
type - the pre-manufactured urban diner.
Background:
The origin of the diner is the horse-drawn lunch wagon of the
1890's, open all night, serving simple food and beverages to those
working at odd hours. Such wagons were found in the city, and
only with the emergence of mass-motorization did lunch wagons
- or diners as they started to be called in the 1920's - become
a roadside feature outside urban centers. Due in large part to
construction and delivery methods as well as to planning and zoning
regulations the design of the "classic" diner retained
clear references to its mobile wagon origins while also alluding
somewhat romantically to railway dining cars. The compelling economics
of diner manufacture were due to the cost- and time-saving advantage
of building in factory environments over on-site construction.
The diner unit became a good example of a mass-customized commercial
product, able to be endlessly customized within certain controlled
dimensions fixed by the need to transport the diners via roads
to their sites.
Design Project:
Students are asked to develop a series of new and innovative urban
diner/café units with seamlessly integrated video conferencing
facilities and Internet access. The new program elements 'Café'
and 'Information Technology' transform the nature of the historic
type 'diner'. This new type is a node of global and local communication
(virtual/real) as well as an urban place for the consumption of
food and beverages. All units belong to one and the same client
- an aspect to be communicated through the design. The basic type
needs to adapt to a variety of given site contexts, ranging from
the urban plaza and the narrow empty lot to the urban park and
the indoor shopping center.
Studio Objectives:
The studio focuses on the idea of customization and variation
of types using an integrated approach to digitally supported design
and pre-manufacturing techniques. The design variations for an
urban diner/café are derived from the programmatic requirements
of various contexts. Students are encouraged to extend their design
methodology by exploring digital design techniques such as parametric
design or ruled-based design as relating to custom manufacturing.
Representational and analytical design environments can be closely
connected and open up new design opportunities. Students are expected
to engage the extended range of design tools available at the
GSD (rapid prototyping, reverse engineering, digital analysis
and collaboration tools) and familiarize themselves with basic
CNC manufacturing technology. Issues of systems design and modularity
in the specific context of digitally enabled manufacturing processes
is addressed throughout the semester. Deliverables at midterm
include the conceptual design of the basic type and all its variations
in the contexts of the different sites. In the second half of
the term each student l pursues the detailed design development
of one particular unit - addressing issues of materials, structures,
pre-manufacturing, transport and assembly. All design proposals
need to be communicated graphically and in models. Students fabricate
a prototype of the key component in their project as prove of
concept for their design and manufacturing strategy. Most expenses
for materials as well as for rapid prototyping and local field
trips to manufacturing facilities have to be covered individually.
Studio Prerequisites:
A general familiarity with 3-D digital modeling is expected. Students
are introduced to CAD/CAM software and CNC machine environments.
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