Kostas Terzidis
Associate Professor
Department of Architecture

 

 

Courses


 

Digital Media I & II
GSD 2107M3/M4, Lecture, Spring

The course helps to develop basic skills in visual literacy and communication through the use of digital media. Considering that one of the primary roles of architects in the late twentieth century was that of a designer and organizer of information, the course develops basic digital modeling and drawing skills in conjunction with the examination of contemporary presentation techniques developed by established architects and their projects.

While digital media were originally developed to assist, enhance, or replace manual methods (i.e. CAD), an attempt is made in this course to emphasize the uniqueness of digital media as a form of design thinking. Instead of simply transferring to a computer ideas preconceived in the designer's mind and using the computer screen simply as a means of depiction, it is perhaps more appropriate for the future architect to employ the techniques, methods, and processes of digital media in order to form, read, and communicate design intention.

The first part of this course (module 3) covers issues related to two-and three-dimensional representation, i.e., painting, drafting, multi-media, hyper-media, modeling, and basic VRML. The second part of this course (module 4) covers issues related to rendering, animation, and scripting. The assignments are introduced in phases which coincide with the introduction of softwares, theories, and techniques during the course.




Advanced Studies in Architectural Computing
GSD 2317, Lecture, Spring

The course is an in-depth study into the theories, processes, and structures of computing in architecture. It seeks to develop design projects that illustrate the applicability, value, and potential of computing in addressing, solving, or (re)defining architectural problems. The purpose is to invent computational schemes that encapsulate the processes that lead to the generation of buildings and structures. Furthermore, the course seeks to define, explore, and critically evaluate the aesthetics of computing not only as a form of artistic expression but also as a means for architectural poetics.

The course is a seminar but it is structured as a hybrid lecture/studio. Students are expected not only to develop architectural computing skills but also to be able to articulate, discuss, and criticize theoretical concepts.




Kinetic Architecture
GSD 2309, Seminar, Fall

In architecture, the notion of motion is often represented as an abstract formal configuration that implies relationships of cause and effect. Deformation, juxtaposition, superimposition, absence, disturbance, and repetition, are just few of the techniques used by architects to express virtual motion and change. These approaches are based on the idea that perpetual succession is not only conceived directly through physical motion but also indirectly through formal expression.

Physical motion, other than in doors, windows, elevators, or escalators, is not commonly present in buildings. In fact, the form and structure of the average building suggests stability, steadiness, sturdiness, and immobility. Yet, while motion may suggest agility, unpredictability, or uncertainty it may also suggest change, anticipation, and liveliness.

Challenging past practices, architecture today finds itself in a position to revisit its traditional kinetic aesthetics with new technological innovations. Through the use of sensors, actuators, and micro-controllers, actual controlled motion can be designed, integrated, and implemented in, on, or across buildings. The traditional problematics of motion, stasis, and order are challenged, redefined, and transformed by new spatio-temporal possibilities and strategies opened up through technological innovation, particularly robotic technologies and new approaches to mobility, portability, and nomadic culture.

This course examines the notion of motion in architecture through virtual and physical methods. It seeks to investigate, explore, and propose how motion can be suggested, depicted, or physically incorporated in buildings or structures. The goal is to link past practices related to kinetic form with motion-based emerging technologies in a meaningful way and project into the inherent architectural possibilities.

The area of kinetic architecture, i.e. the integration of motion into the built environment, and the impact such results has upon the aesthetics, design, and performance of buildings may be of great importance to the field of architecture. While the aesthetic value of virtual motion may always be a source of inspiration, its physical implementation in buildings and structures may challenge the very nature of what architecture really is.

Pedagogical Objectives:
The pedagogical value of this course is to serve as a theoretical framework, a technical skill-builder, and a source for design inspiration. The course engages both in theory and practice. The theoretical part explores, discusses, and critically evaluates conceptual approaches to kinetic design. The practical part involves design experimentation and model construction using robotics technologies. The final project involves the design of a building where motion is an essential part of the program.

The course demands a willingness to explore a range of disciplines including architecture as well as mechanics, electronics, and software that are part of the engineering of kinetic environments. The course involves also a laboratory for designing and building working models of kinetic structures. No previous experience with computer hardware or software is required, though the work demands a variety of skills beyond those traditionally found in architecture design studios.




Algorithmic Architecture
GSD 2311, Lecture, Fall

As architecture enters the new era of digital representation, geometrical theories and processes are being implemented, tested, and pushed to their limits. Recent theories of form in architecture have focused on computational methods of formal exploration and expression. From topological geometry and hypersurfaces to blobs and folds, there is a clear tendency to seek and explore formal properties as sources of ordering systems. For the last two decades, designers have been concerned with the use of computational mechanisms for the exploration of formal systems. These practices have attempted to readdress formal issues using new techniques and methods. Computational tools are central protagonists in this exploration.

The dominant mode of utilizing computers in architecture today is that of computerization; entities or processes that are already conceptualized in the designer's mind are entered, manipulated, or stored on a computer system. In contrast, computation or computing, as a computer-based design tool, is generally limited. While research and development of software involves extensive computational techniques, mouse-based manipulations of 3D computer models are not necessarily acts of computation.

Presently, an alternative choice is being formulated: algorithmic architecture. It involves the designation of software programs to generate space and form from the rule-based logic inherent in architectural programs, typologies, building code, and language itself. Instead of direct programming, the codification of design intention using scripting languages available in 3D packages (i.e. Maya Embedded Language MEL, 3DMaxScript, and FormZ 4.0) can build consistency, structure, coherency, traceability, and intelligence into computerized 3D form. By using scripting languages designers can go beyond the mouse, transcending the factory-set limitations of current 3D software.

This course is aimed at investigating and exploring the structures, processes, and theories of computational design. The purpose is to develop algorithms and computational methods that would encapsulate the processes that lead to the generation of meaningful architectural form. Yet, the course does not intend to eliminate traditional “manual” methods but rather to incorporate a synergy between both computational complexity and creative use of computers.

Pedagogical Objectives
The pedagogical value of this course is to serve as a theoretical framework, a technical skill-builder, and a source for inspiration. The intention is to make students think beyond the limits of a specific application and to give them a theoretical background to be able to acquire and critically evaluate new knowledge.

The course engages both in theory and practice. The theoretical part discusses and explores conceptual models of computational design. The practical part involves scripting as it relates to architectural form: what are algorithms and how can they help us create and explore the complexity of architectural form; what is the role of the designer versus the software designer; what is “design consistency” and how can we build logic into form.




Design Research Methods
GSD 7330, Seminar, Fall

Research at the doctoral level differs markedly from that represented in master's level and undergraduate theses in that the resulting doctoral thesis should produce an original contribution to the field of the study.  Unlike lower level research, in which the singularities of individual authorship may provide new or unprecedented responses to problems, thereby co-opting the rubric of originality, doctoral research is only original insofar as its contribution advances, changes or challenges the normative body of scholastic work that defines a given field of study. Doctoral research is thus typically pursued under the aegis of a well-defined model, using specific methods accepted by the academy. Within the applied professions, however, and particularly in the design disciplines such as architecture, there often is not a clearly bracketed definition of the field, precluding both the insertion of research into the 'normative body' and the ready adoption of an appropriate method. In addition, the design disciplines are informed as much by the actions of practitioners as by the repository of scholarly work, bringing yet another dimension to both the definition of the field and the constituency of its academy. Research conducted in the Doctor of Design program must deal with this duality between practical application and scholastic inquiry and also must negotiate through the multiple methods available to a researcher in an interdisciplinary field.

The purpose of this seminar is to guide doctoral students in the development and preparation of their research proposals. First, it exposes students to various philosophical theories related to their research areas.  Second, it introduces methodologies and strategies used in architectural research.  Third, it guides students in the development of a literature review and a thesis statement.  Finally, it discusses and critiques the proposed research with faculty advisors and student peers and suggest directions for refinement.

The course involves discussions, lectures, and presentations.  Each student is expected to participate in the discussions, critically evaluate relevant theories and research methods, develop a strategic plan, and make a presentation. Out of these presentations and discussions, a detailed research plan for their thesis project should emerge.