Kostas Terzidis
Associate Professor
Department of Architecture

 

 

Publications


 

First international Conference on Critical Digital: What Matter(s)?
Edited by Kostas Terzedis
Harvard University Graduate School of Design, 2008

The purpose of Critical Digital is to foster a dialogue about digital media, digital technology, and design and to challenge the basis of contemporary digital media arguments. The intention is to identify, distinguish, and offer a critique on current trends, tendencies, movements, and practices in digital culture. Critical Digital provides a forum for discussion and enrichment of the experiences in this discourse. Through diverse activities, symposia, competitions, conferences, and publications, Critical Digital is supporting dialogue that challenges what is rapidly becoming the de facto mainstream. What is digital? Why should design be (or not) digital? How have practitioners and schools been using digital media?

The theme of the first conference is What Matter(s)? As the current theoretical discourse in architecture seems to elude digital phenomena, a crucial critical discussion is emerging as a means to address, understand, clarify, and assess the elusive nature of this discourse. Issues related to virtuality, ephemerality, continuity, materiality, or ubiquity, to name a few, while originally invented to explain digital or computational phenomena, are utilized today in the context of a traditionally still material-based design. What is the nature of their use? Is materiality subject to abstract digital concepts? Is the digital buildable? What matters?

As we progress to think and design for the built environment, interactive space, and the body what materializations are actually emerging? What physical manifestations and manifestos are to be promoted? Critical Digital presents and calls for your participation in What Matter(s). Intentionally, the provocation is for both critical writings and projective works which address the issue of the digital within the contemporary design discourse.

Cultural changes based on the fast evolution of digital technologies are continuously developing and affecting all of our activities as professionals, academics, and citizens. Digital culture has affected our notions as inhabitants and creators of a built environment, changing and affecting the way we conceive, transform and produce space.

In the first place, digital design and production processes are simulating and integrating material and environmental conditions, while addressing innovative methods of conception and physical realization of ideas at all scales. This has opened rich areas of research in design and important crosspollinations and multidisciplinary approaches that reinforce and expand the connections between practitioners, industry, and academia. It is a challenge to creativity, rigor, and exploration, but also a product of an increasingly complex understanding of what design is, of what designers can produce, and their relation to the material and physical conditions of the built environment.

It is also fundamental to understand how the development of digitally enhanced products and spaces is affecting our experiences at all scales. New ways of relationships and communications have become quickly available, and imply new models of interaction with the built environment, mediated through digital devices and embedded computation. This also calls for a highly critical and multidisciplinary approach to design, in order to engage the complex phenomena and the fast development of technology without losing sight of what matters - the "substance".

Translations, transformations, transportations of What Matter(s) in design are being called to question. We are looking for positions, projects, and proposals which address the value of the digital in our design cultures. What Matter(s) is an event which invites people interested in bridging or debunking issues of digital material/virtual culture.

What matter(s) in terms of work, process, and thought is to be curated and published and to be debated in an open format at the Graduate School of Design of Harvard University on April 18 and 19 of 2008.

CONTENTS

Session 1a: Pedagogy
Moderators: Jeanette Kuo and Teri Rueb
Yehuda E. Kalay
The Impact of Information Technology on Architectural Education in the 21st Century
Bob Giddings and Margaret Horne
The Changing Patterns of Architectural Design Education in the UK
Dominik Holzer
Embracing the Post-digital
Anastasia Karandinou, Leonidas Koutsoumpos, and Richard Coyne
Hybrid Studio Matters: Ethnomethodological Documentary of a Tutorial
Paolo Fiamma
D.I.G.I.T.A.L. Defining Internal Goals in the Architectural Landscape
Tim Schork
Option Explicit — Scripting as Design Media

 

Session 1b: Process in Design
Moderators: Mariana Ibanez and Jock Herron

Tomasz Jaskiewicz
Dynamic Design Matter[s]: Practical considerations for interactive architecture
Gun Onur and Jonas Coersmeier
Progressions in Defining the Digital Ground for Component Making
David Celento and Del Harrow
CeramiSKIN: Biophilic Topological Potentials for Microscopic and Macroscopic Data in Ceramic Cladding
Emmanouil Vermisso
'Digitaly' controlled: paradox or necessity?
Sherif Morad
Building Information Modeling and Architectural Practice: On the Verge of a New Culture
Oliver Neumann
Digitally Mediated Regional Building Cultures
David Harrison and Michael Donn
Using Project Inforrmation Clouds to Preserve Design Stories within the Digital Architecture Workplace
Christian Friedrich
Information-matter hybridg: Prototypes engaging immediacy as architectural quality
Theodore Dounas
Algebras, Geometries and Algorithms, Or How Architecture fought the Law and the Law Won

Session 2a: Digital Culture
Moderators: Nashid Nabian and Dido Tsigaridi
Panos Parthenios
Analog vs. Digital: why bother?
Jack Breen and Julian Breen
The Medium is the Matter: Critical Observations and Strategic Prespectives at Half-time
Daniel Cardoso
Certain assumptions in Digital Design Culture: Design and the Automated Utopia
Branko Kolarevic
Post-Digital Architecture: Towards Integrative Design
Ingeborg Rocker
Versioning: Architecture as series?
Katerina Tryfonidou and Dimitris Gourdoukis
What comes first: the chicken or the egg?
Pattern Formation Models in Biology, Music and Design

Session 2b: Tools
Moderators: Taro Narahara and Kostas Terzidis
Sawako Kaijima and Panagiotis Michlatos
Simplexity, the programming craft and architecture production
Aya Okabe, Tsukasa Takenaka, and Jerzy Wojtowicz
Beyond Surface: Aspects of UVN world in Algorithmic Design
Orkan Telhan
Towards a Material Agency: New Behaviors and New Materials for Urban Artifacts
Bernhard Sommer
Generating topologies: Transformability, real-time, real-world
Josh Lobel
The representation of post design(v.) design(n.) information
Serdar Asut
Rethinking the Creative Architectural Design in the Digital Culture
Jerry Laiserin
Digital Environments for Early Design: Form-Making versus Form-finding
Yanni Loukissas
Keepers of the Geometry: Architects in a Culture of Simulation
Simon Kim and Mariana Ibanez
Tempis Fugit: Transitions and Performance in Activated Architecture

Session 3a: Critical Space
Moderators: Dido Tsigaridi and Jan Jungclauss
Edgardo Perez
The Fear of the Digital: From the Elusion Of Typology to Typologics
Francisca M. Rojas, Kristian Kloeckl, and Carlo Ratti
Dynamic City: Investigations into the sensing,
analysis and application of real-time, location-based data
Ole B. Jensen
Networked mobilities and new sites of mediated interaction
Gregory More
The Matter of Design in Videogames
Joseph B. Juhász and Robert H. Flanagan
Do Narratives Matter? Are Narratives Matter?
Jock Herron
Shaping the Global City: The Digital Culture of Markets,
Norbert Weiner and the Musings of Archigram

Session 3b: Process in Design
Moderators: Ingeborg Rocker and Zenovia Toloudi
Dimitris Papanikolaou
From Representation of States to Description of Processes
Rodrigo Martin Quijada
Reality-Informed-Design (RID); A framework for design process
Sergio Araya
Algorithmic Transparency
Sotirios Kotsopoulos
Games with(out) rules
Magdalena Pantazi
Using Patterns of Rules in the Design Process

Session 4: Critical Reflection
Moderators: Teri Rueb and Kostas Terzidis
Anthony Burke
Reframing "intelligence" in computational design environments
Mahesh Senagala
Deconstructing Materiality:
Harderials, Softerials, Minderials, and the Transformation of Architecture
Erik Conrad
Rethinking the Space of Intelligent Environments
Lydia Kallipoliti and Alexandros Tsamis
The teleplastic abuse of ornamentation
Neri Oxman
Oublier Domino: On the Evolution of Architectural Theory
from Spatial to Performance-based Programming
Shaxin Wei
Poetics of performative space

 



Algorithmic Architecture
Architectural Press/Elsevier, 2006

Why does the word design owe its origin to Latin and not Greek roots? Where do the limits of the human mind lie? How does ambiguity enter the deterministic world of computation? Who was Parmenides and why is his philosophy still puzzling today? This unique volume challenges the reader to tackle all these complex questions and more. Algorithmic Architecture is not a typical theory-based architectural book; it is not a computer programming or language tutorial book either. It contains a series of provocative design projects, and yet it is not just a design or graphic art book per se. Following the tradition of architecture as a conglomeration of various design fields - engineering, theory, art, and recently, computation - the challenge of this book is to present a concept that, like architecture, is a unifying theme for many diverse disciplines. An algorithm is not only a step-by-step problem-solving procedure, a series of lines of computer codes or a mechanistic linguistic expression, but is also an ontological construct with deep philosophical, social, design, and artistic repercussions. Consequently, this book presents many, various and often seemingly disparate points of view that lead to the establishment of one common theme; algorithmic architecture.

Table of Contents

Foreword by Antoine Picon
Prologue
The Strive to Capture the Elusive
The Intricacy of the Otherness
A Brief History of Algotecture
Scripts, Algorithms, and Other Predicaments
Amphiboly
Periplocus
Epi(multi)logue


 

Expressive Form: A Conceptual Approach to Computational Design
Spon Press, 2003

With the increased use of computers, architecture has found itself in the midst of a plethora of possible uses. This book combines theoretical enquiry with practical implementation offering a unique perspective on the use of computers related to architectureal form and design. Notions of exaggeration, hybrid, kinetic, algorithmic, fold and warp are examined from different points of view: historical, mathematical, philosophical or critical. Generously illustrated, this book is a source of inspiration for students and professionals.

The mode of utilizing computers in architecture today is vague, inexplicit, and, often, arbitrary. Designers tend to conceptualize entities or processes and then enter, manipulate and print using computer systems. Often, theories of design and form are "translated" into computational ones, merely to participate in the digital fashion. This situation creates confusion, misunderstanding, and inconsistency to both students and practitioners over the appropriate use of computers in architecture and design. Challenging these assumptions, this book offers an appropriate theoretical context for computer-based experimentations, explorations, and form-making. By employing computational and formal theories, the author offers a theoretical bridge between the establishment of the past and the potential of the future. With the increased use of computers, architecture has found itself in the midst of a plethora of possible uses. The book offers some alternative directions, which combine theoretical inquiry with practical implementation. Notions of exaggeration, hybrid, kinetic, algorithmic, fold and warp are examined from different points of view: historical, mathematical, philosophi or critical. Expressive Form offers a unique perspective on the use of computers related to aesthetics and specifically to architectural form and design. As an architect, professor and computer scientist, Kostas Terzidis is able to discern the unique and worthwhile features of computation as they apply to the idiosyncratic world of architectural design. He provides a source of inspiration for students and professionals.

Table of Contents
Introduction
1. Caricature Form
2. Hybrid Form
3. Kinetic Form
4. (Un) Folding Form
5. Warped Eye
6. Algorithmic Form Epi(dia)logue
Index