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First international Conference on Critical Digital: What Matter(s)?
Edited by Kostas Terzedis
Harvard University Graduate School of Design, 2008
The purpose of Critical Digital is to foster a dialogue about
digital media, digital technology, and design and to challenge the
basis of contemporary digital media arguments. The intention is to
identify, distinguish, and offer a critique on current trends,
tendencies, movements, and practices in digital culture. Critical
Digital provides a forum for discussion and enrichment of the
experiences in this discourse. Through diverse activities,
symposia, competitions, conferences, and publications, Critical
Digital is supporting dialogue that challenges what is rapidly
becoming the de facto mainstream. What is digital? Why should
design be (or not) digital? How have practitioners and schools been
using digital media?
The theme of the first conference is What Matter(s)? As the current
theoretical discourse in architecture seems to elude digital
phenomena, a crucial critical discussion is emerging as a means to
address, understand, clarify, and assess the elusive nature of this
discourse. Issues related to virtuality, ephemerality, continuity,
materiality, or ubiquity, to name a few, while originally invented
to explain digital or computational phenomena, are utilized today in
the context of a traditionally still material-based design. What is
the nature of their use? Is materiality subject to abstract digital
concepts? Is the digital buildable? What matters?
As we progress to think and design for the built environment,
interactive space, and the body what materializations are actually
emerging? What physical manifestations and manifestos are to be
promoted? Critical Digital presents and calls for your participation
in What Matter(s). Intentionally, the provocation is for both
critical writings and projective works which address the issue of
the digital within the contemporary design discourse.
Cultural changes based on the fast evolution of digital technologies
are continuously developing and affecting all of our activities as
professionals, academics, and citizens. Digital culture has affected
our notions as inhabitants and creators of a built environment,
changing and affecting the way we conceive, transform and produce
space.
In the first place, digital design and production processes are
simulating and integrating material and environmental conditions,
while addressing innovative methods of conception and physical
realization of ideas at all scales. This has opened rich areas of
research in design and important crosspollinations and
multidisciplinary approaches that reinforce and expand the
connections between practitioners, industry, and academia. It is a
challenge to creativity, rigor, and exploration, but also a product
of an increasingly complex understanding of what design is, of what
designers can produce, and their relation to the material and
physical conditions of the built environment.
It is also fundamental to understand how the development of
digitally enhanced products and spaces is affecting our experiences
at all scales. New ways of relationships and communications have
become quickly available, and imply new models of interaction with
the built environment, mediated through digital devices and embedded
computation. This also calls for a highly critical and
multidisciplinary approach to design, in order to engage the complex
phenomena and the fast development of technology without losing
sight of what matters - the "substance".
Translations, transformations, transportations of What Matter(s) in
design are being called to question. We are looking for positions,
projects, and proposals which address the value of the digital in
our design cultures. What Matter(s) is an event which invites people
interested in bridging or debunking issues of digital
material/virtual culture.
What matter(s) in terms of work, process, and thought is to be
curated and published and to be debated in an open format at the
Graduate School of Design of Harvard University on April 18 and 19
of 2008.
| CONTENTS |
Session 1a: Pedagogy
Moderators: Jeanette Kuo and Teri Rueb |
Yehuda E. Kalay
The Impact of Information Technology on Architectural Education in the 21st Century |
Bob Giddings and Margaret Horne
The Changing Patterns of Architectural Design Education in the UK |
Dominik Holzer
Embracing the Post-digital |
Anastasia Karandinou, Leonidas Koutsoumpos, and Richard Coyne
Hybrid Studio Matters: Ethnomethodological Documentary of a Tutorial |
Paolo Fiamma
D.I.G.I.T.A.L. Defining Internal Goals in the Architectural Landscape |
Tim Schork
Option Explicit — Scripting as Design Media |
Session 1b: Process in Design
Moderators: Mariana Ibanez and Jock Herron |
Tomasz Jaskiewicz
Dynamic Design Matter[s]: Practical considerations for interactive architecture |
Gun Onur and Jonas Coersmeier
Progressions in Defining the Digital Ground for Component Making |
David Celento and Del Harrow
CeramiSKIN: Biophilic Topological Potentials for Microscopic and Macroscopic Data in Ceramic Cladding |
Emmanouil Vermisso 'Digitaly' controlled: paradox or necessity? |
Sherif Morad
Building Information Modeling and Architectural Practice: On the Verge of a New Culture |
Oliver Neumann
Digitally Mediated Regional Building Cultures |
David Harrison and Michael Donn
Using Project Inforrmation Clouds to Preserve Design Stories within the Digital Architecture Workplace |
Christian Friedrich
Information-matter hybridg: Prototypes engaging immediacy as architectural quality |
Theodore Dounas
Algebras, Geometries and Algorithms, Or How Architecture fought the Law and the Law Won |
Session 2a: Digital Culture
Moderators: Nashid Nabian and Dido Tsigaridi |
Panos Parthenios
Analog vs. Digital: why bother? |
Jack Breen and Julian Breen
The Medium is the Matter: Critical Observations and Strategic Prespectives at Half-time |
Daniel Cardoso
Certain assumptions in Digital Design Culture: Design and the Automated Utopia |
Branko Kolarevic
Post-Digital Architecture: Towards Integrative Design |
Ingeborg Rocker
Versioning: Architecture as series? |
Katerina Tryfonidou and Dimitris Gourdoukis
What comes first: the chicken or the egg?
Pattern Formation Models in Biology, Music and Design |
Session 2b: Tools
Moderators: Taro Narahara and Kostas Terzidis |
Sawako Kaijima and Panagiotis Michlatos
Simplexity, the programming craft and architecture production |
Aya Okabe, Tsukasa Takenaka, and Jerzy Wojtowicz
Beyond Surface: Aspects of UVN world in Algorithmic Design |
Orkan Telhan
Towards a Material Agency: New Behaviors and New Materials for Urban Artifacts |
Bernhard Sommer
Generating topologies: Transformability, real-time, real-world |
Josh Lobel
The representation of post design(v.) design(n.) information |
Serdar Asut
Rethinking the Creative Architectural Design in the Digital Culture |
Jerry Laiserin
Digital Environments for Early Design: Form-Making versus Form-finding |
Yanni Loukissas
Keepers of the Geometry: Architects in a Culture of Simulation |
Simon Kim and Mariana Ibanez
Tempis Fugit: Transitions and Performance in Activated Architecture |
Session 3a: Critical Space
Moderators: Dido Tsigaridi and Jan Jungclauss |
Edgardo Perez
The Fear of the Digital: From the Elusion Of Typology to Typologics |
Francisca M. Rojas, Kristian Kloeckl, and Carlo Ratti
Dynamic City: Investigations into the sensing,
analysis and application of real-time, location-based data |
Ole B. Jensen
Networked mobilities and new sites of mediated interaction |
Gregory More
The Matter of Design in Videogames |
Joseph B. Juhász and Robert H. Flanagan
Do Narratives Matter? Are Narratives Matter? |
Jock Herron
Shaping the Global City: The Digital Culture of Markets,
Norbert Weiner and the Musings of Archigram |
Session 3b: Process in Design
Moderators: Ingeborg Rocker and Zenovia Toloudi |
Dimitris Papanikolaou
From Representation of States to Description of Processes |
Rodrigo Martin Quijada
Reality-Informed-Design (RID); A framework for design process |
Sergio Araya
Algorithmic Transparency |
Sotirios Kotsopoulos
Games with(out) rules |
Magdalena Pantazi
Using Patterns of Rules in the Design Process |
Session 4: Critical Reflection
Moderators: Teri Rueb and Kostas Terzidis |
Anthony Burke
Reframing "intelligence" in computational design environments |
Mahesh Senagala
Deconstructing Materiality:
Harderials, Softerials, Minderials, and the Transformation of Architecture |
Erik Conrad
Rethinking the Space of Intelligent Environments |
Lydia Kallipoliti and Alexandros Tsamis
The teleplastic abuse of ornamentation |
Neri Oxman
Oublier Domino: On the Evolution of Architectural Theory
from Spatial to Performance-based Programming |
Shaxin Wei
Poetics of performative space |
Algorithmic Architecture
Architectural Press/Elsevier, 2006
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Why does the word design owe its origin to Latin and not Greek
roots? Where do the limits of the human mind lie? How does ambiguity
enter the deterministic world of computation? Who was Parmenides
and why is his philosophy still puzzling today? This unique volume
challenges the reader to tackle all these complex questions and
more. Algorithmic Architecture is not a typical theory-based architectural
book; it is not a computer programming or language tutorial book
either. It contains a series of provocative design projects, and
yet it is not just a design or graphic art book per se. Following
the tradition of architecture as a conglomeration of various design
fields - engineering, theory, art, and recently, computation -
the challenge of this book is to present a concept that, like architecture,
is a unifying theme for many diverse disciplines. An algorithm
is not only a step-by-step problem-solving procedure, a series
of lines of computer codes or a mechanistic linguistic expression,
but is also an ontological construct with deep philosophical, social,
design, and artistic repercussions. Consequently, this book presents
many, various and often seemingly disparate points of view that
lead to the establishment of one common theme; algorithmic architecture.
Table of Contents
Foreword by Antoine Picon
Prologue
The Strive to Capture the Elusive
The Intricacy of the Otherness
A Brief History of Algotecture
Scripts, Algorithms, and Other Predicaments
Amphiboly
Periplocus
Epi(multi)logue
Expressive Form: A Conceptual Approach
to Computational Design
Spon Press, 2003
With the increased use of computers, architecture has found itself
in the midst of a plethora of possible uses. This book combines
theoretical enquiry with practical implementation offering a unique
perspective on the use of computers related to architectureal
form and design. Notions of exaggeration, hybrid, kinetic, algorithmic,
fold and warp are examined from different points of view: historical,
mathematical, philosophical or critical. Generously illustrated,
this book is a source of inspiration for students and professionals.
The mode of utilizing computers in architecture today is vague,
inexplicit, and, often, arbitrary. Designers tend to conceptualize
entities or processes and then enter, manipulate and print using
computer systems. Often, theories of design and form are "translated"
into computational ones, merely to participate in the digital
fashion. This situation creates confusion, misunderstanding, and
inconsistency to both students and practitioners over the appropriate
use of computers in architecture and design. Challenging these
assumptions, this book offers an appropriate theoretical context
for computer-based experimentations, explorations, and form-making.
By employing computational and formal theories, the author offers
a theoretical bridge between the establishment of the past and
the potential of the future. With the increased use of computers,
architecture has found itself in the midst of a plethora of possible
uses. The book offers some alternative directions, which combine
theoretical inquiry with practical implementation. Notions of
exaggeration, hybrid, kinetic, algorithmic, fold and warp are
examined from different points of view: historical, mathematical,
philosophi or critical. Expressive Form offers a unique perspective
on the use of computers related to aesthetics and specifically
to architectural form and design. As an architect, professor and
computer scientist, Kostas Terzidis is able to discern the unique
and worthwhile features of computation as they apply to the idiosyncratic
world of architectural design. He provides a source of inspiration
for students and professionals.
| Table of Contents |
| Introduction |
| 1. |
Caricature Form |
| 2. |
Hybrid Form |
| 3. |
Kinetic Form |
| 4. |
(Un) Folding Form |
| 5. |
Warped Eye |
| 6. |
Algorithmic Form Epi(dia)logue |
| Index |
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