This course continues the sequence of courses in computer-based landscape modeling, providing an opportunity for those who have successfully begun to create 2D and 3D digital models, using a variety of CAD (and GIS, Image Processing, Rendering and other) software tools to achieve further mastery and refinement, and to add dynamic properties to their models.


While scheduled for landscape students and emphasizing dynamics in the landscape, all the concepts and techniques are equally applicable to architectural and urban design issues, and students from those programs are welcome.
Lectures and exercises will explore issues related to
- animation (movement through) including choreography, narrative and cinematography;
(We can make animations easily now; but what path should we take? What views and sequences are important? What can we learn from cinematographers? )
- dynamic motion ( movement of ) and landscape phenomena such as
(How do patterns of shadow and light impact our designs? our perceptions? How can they be manipulated and represented?)
(How can we represent dynamics of moving systems in the landscape? How does their motion impact our designs, and vice versa?)
Coursework will include a series of simple exercises geared towards exploration of specific techniques, in the 3D modeling and animation software of your choice, and a final project which should demonstrate both technical mastery and critical insight into modeling, representation and presentation.

This is a Module 4 (seven week) course that starts in March.
First Class will be Monday, March 17, 2003.