Visualizing N- Dimensional Implications of Two-Dimensional Design Decisions

presented at IEEE VISUALIZATION '92

ABSTRACT

This paper describes several experiments in visualizing implications of landscape planning and design decisions using a combination of GIS, CAD and video animation technology. We use simple grid-cell GIS databases and site-scale polygonal models to provide visualizations of site planning design proposals and environmental impacts, with both static and animated images. Rather than pursuing 'photo-realistic' simulations, we are interested in how abstractions and representational conventions can be used to gauge visual and environmental impacts of proposals for landscape change, in a dynamic, interactive computer-aided design environment.

Stephen M. Ervin

Department of Landscape Architecture
Harvard University Graduate School of Design
48 Quincy St. Cambridge, Massachusetts, USA 02138
email: servin[@]gsd.harvard.edu

VISUALIZING N- DIMENSIONAL IMPLICATIONS of TWO-DIMENSIONAL DESIGN DECISIONS

Introduction

This paper describes several experiments in visualizing implications of landscape planning and design decisions, using a combination of GIS, CAD and video animation technology in a heterogeneous computer network environment. Proposals for landscape change -- such as those related to new housing and infrastructure development, wate management or energy facilities, transportation corridors, forestry management and reforestation, etc. -- are initially represented and analyzed as two-dimensional grid-cell plans, using traditional raster GIS techniques. First-order evaluations of environmental impacts of proposed changes, evaluated by models of varying degrees of complexity, can be represented as color-coded maps: red for danger, black for disaster, yellow for warning and green for acceptable, for example. In addition, the gross physical implications -- new masses of buildings, bodies of water, areas of pavement, clearings or new masses of vegetation, e.g. -- can be represented as simple polygonal models, scaled and shaped appropriately. These three representations: original plans, impact maps and three-d models -- provide data for a variety of modes of visualization. The three dimensional polygonal models can be 'walked thru', using standard three-d modelling techniques, and viewed thru 'color-coded glasses', seeing the landscape not in 'natural' color, but in meaningful color, hece, with an added dimension. When these images are integrated or viewed over time, using simple animation techniques, we are up to five dimensions, and counting...

The close integration of GIS , CAD, video and other visualization systems is still in its infancy (cf Arc-CAD and other similar systems) , and both theoretical and mechanical problems remain in the way of satisfactory integration. This paper reports on one small effort to bridge the gap, and to bring the benefits of n-dimensional visualization together with the power of geographic analysis: a graduate landscape design studio concerned with siting and designing a new community, using a combination of raster GIS software (macGIS from the University of Oregon) and interactive polygonal surface software (the CLRView/ECOView system from the University of Toronto Center for Landscape Research) in a heterogeneous network of computer workstations.

Geographic and Environmental Analysis

We use simple grid-cell GIS databases and site-scale polygonal models to provide visualizations of design proposals and environmental impacts with both static and animated images. In our second-year graduate landscape design curriculum, we teach two courses that introduce GIS approaches, and cartographic modelling, using simple Macintosh software (macGIS [Hulse 1987]), for site selection and evaluation. Students are given a database in the form of eight layers, or 'coverages', for two sites, on two disks in raster GIS format. Working with these base data, and following the framework of models described by [Steinitz 90] , the students develop a series of analytical 'process', 'attractiveness' , 'vulnerability ', and 'impact' models which guide their site selection and site plan evaluation process. Traditional cartographic analyses [Burrough 1982, Tomlin 1990] yield site evaluations, sensitivity analyses and attractiveness and vulnerability models, based on a variety of criteria, from landscape ecological concerns to cost and visual preference. Typically there are 8 - 12 models which go into this evaluation -- "Soil Erosion Potential", "Groundwater Quality", "Cost of Construction", "MicroClimate and Energy Impacts" are examples of such models. This approach has proven useful for both teaching the logic of geographic analysis and introducing the complexity of large scale land use decisions [Ervin 1991]. Since 1990 we have been exploring the explicit addition of visual analysis to this repertoire of models, as described below.

Based on some number of analytical models (but often in an 'intuitive' or 'personal' fashion), a preliminary site plan is developed by each student or team in the raster GIS system, where each (approximately one acre) cell is assigned a new land use code -- a simp[le two-digit integr code, modelled after the USGS land use categories (but including more varieties of residential land uses, and possibly supplemented by special-purpose land uses developed within the context of the studio).

These preliminary land use plans are developed based on an initial analysis of the site using the analytical models mentioned above; the plans are then subjected to analysis by running them through more models which evaluate the impacts of the proposed development pattern. The plans are evaluated for gross impact using environmental impact models, which yield impact maps in the form of coded raster maps indicating impacts in five categories: 0= Not Applicable, 1=Compatible, 2=Minor Impact, 3=Major Impact, 4=Disaster, or 'Threshold' Impact. Then one (perhaps overly) simple quantitative analysis of any proposed site plan is the linear sum of the impacts over the proposed site plan area -- the lower the better. We stress the point that negative impacts are not necessarily 'Stop' signs, but are rather 'Warning' signs, which raise flags in areas of concern, and remind the designer to make special efforts to mitigate negative effects. Figure 1 shows two impact maps from one such sequence.


Figure 1. Typical Vulnerability Assessment maps

These vulnerability and impact assessments are informative and useful, but at a rather coarse level of aggregation. Furthermore, designers (and design students) are often frustrated at this stage by not having an 'image' of their proposed plan except in the most diagrammatic form. In addition, the possibility of studying motion through, around and of the site is important for many of these plans, as they are typically concerned with issues of public/private access and view. A standard visibility analysis in a GIS can (approximately) answer the question "Can you see the dump from the road?", but not "What might it look like?" -- much less "What will it look like".

Visualization

The simplest type of visualization is the GIS technique off 'draping', superimposing a pattern on a three-dimensional terrain. Figure 2 shows a typical site plan, 'draped' over terrain with roads and major streams superimposed, on a 3600 acre site.

Figure 2. Site plan draped over terrain

In order to get at the question of "What might it look like?", at this preliminary stage, we have developed a set of symbols for three-dimensional representation: buildings and houses of varying densities and overall form, several types of vegetation, smokestacks and parking lots, for example. These symbols, corresponding to the land use codes, can be arrayed in three-dimensions, over a digital terrain model, to provide a preliminary 3-d analysis of the (possible) form of the proposed site plans. These views are understood to be approximations; more realistic than just plan views, but more diagrammatic than final renderings or presentation drawings. Figure 3. shows a sampling of some of these simple polygonal figures.

Figure 3. Land Use 'Objects'

Working directly from the GIS raster files of the proposed plan, a translation program is used to generate 3-D polygonal surface files using a library of symbols to schematically illustrate a landscape of land uses with these simple objects (trees, houses, etc). One version (developed by the author) can be used directly on the Macintosh (albeit slowly) for preliminary static views.

Figure 4 shows a composite perspective view of the center of one of the study sites, [produced on a Macintosh with software written by the author]. In this view, the ELEVATION data has been rendered as a triangulated underlay , colored by a map that combines land cover and hydrology. On top of this terrain, vegetation is represented by simple two-dimensional symbols produced with a slight random variation in size and shape; buildings, residential and municipal, by three-dimensional block figures. This version is a black and white approximation of the colored original, in which colors are chosen for a more 'realistic' approximation to natural phenomena (i.e.. blues, greens, browns).

Figure 4. Perspective view of Study Area

In addition, once these sites are projected into three-dimensional surface- or solid- models, it is possible to use other CAD and image processing software to enhance the three-dimensional understanding of the proposal; for example, by providing animated walks-through or fly-overs of the site. We use the POLYTRIMS and CLRView/ECOView visualization and animation software for the Personal IRIS, developed by the Centre for Landscape Research at the University of Toronto. Using this hardware/software combination, it is possible to generate real-time animations of complex scenes represented as three-dimensional planar surfaces.

Once the proposed site plans have have been generated on the macintosh, and and converted onto the IRIS, our planning and design students can fly, drive or walk through or around their plans, to evaluate the overall form and visual impact of the proposal. The images produced are rough in many ways: all trees and buildings are alike and rather diagrammatic; colors are shaded but there is no provision for the subtleties of texture or curved surfaces; the ground is broken up into half-acre colored triangles, to name but a few of the visual objections -- but nonetheless these simulations are remarkably informative and useful! Figure 5. shows one image from an IRIS simulation.

Figure 5. IRIS view

Using these simulations, judgments can be made at the preliminary design stage about dimensions and densities of view corridors, buffers, height limitations, vantage points and special views. In our present studio schedule, this preliminary review occurs at mid-semester, so students have the opportunity for two or more cycles of revision and re-evaluation using this technology before final plans are developed. Right now there are logistical complications that make the process more time-consuming and less transparent than we would like, but these are circumstances that will continue to change. While we don't presently get designers working directly on the IRIS (as Professor John Danahy does in his studios at Toronto [Danahy 1990]), we do anticipate a seamless and transparent integration of this visualization tool into the preliminary design process that will continue to rely on GIS. In this sense, the visual evaluation becomes just one more in a suite of evaluation models used to inform the design and planning process.

One use of this set of techniques is to begin to appreciate chane over time, using color cues along with animation. Figure 6 shows four frames of views of the same terrain as in fugure 4, but set in the four seasons: summer, fall, winter, spring. In each case, the underlying data model has not changed, only the viewing parametrs have. That is, different symbols have been substtituted as appropariate ( bare branchde deciduous trees in the winter, e.g.) and color palettes have been changed (fields, for example, are white in winter, bright green in spring, medium green in summer, and tan in the fall.) These visualizations are the most 'life-like' in their intent, as they give a feeling of different aspects fo the landscape at different times of year. Other dimensions of the landscape -- such as visibility distances, or sun/shade pockets, 'sense of enclosure' or 'view of water', also change with thseasons, and these analyses can be ovberlaid on the substrate of the colored landscape to add to the visualization of the landscape character in many of its dimensions.

We have carried this integration of visualization and analysis one step further, providing a way of viewing proposed changes in the context of their impacts. We simply use the color code for impacts -- red for Bad, green for Good, yellow for Neutral -- to tint the three-dimensional landscape. Thus trees in compatible zones are green, whereas trees in negatively impacted areas appear in red; likewise for other features, such as water bodies and structures. This approach -- wearing virtual 'rose-colored glasses' -- is simple but effective. Patterns of impacts that have an element of geographic or spatial correlation (such as along drainage courses, or ridgetops, for example) are glaringly obvious in this approach, and seem much more immediate when seen in pseudo-three-dimensions than when simply presented as a colored impact map.

Similarly, we can animate motion through these false-colored landscapes, using the speed and graphic power of the IRIS computers, and the interface developed for the CLRView program. Walking from the green forest into the red housing and parking area, or taking a drive along a road and watching the hilltops along the road to see if the highly impacted landscape is visible in red, are both more personal and engaging than simply seeing a viewshed analysis. It is this engagement that gives the power to this form of visualization.

Conclusions

Rather than pursuing 'photo-realistic' simulations, we are interested in how abstractions and representational conventions can be used to gauge visual and environmental impacts in a dynamic, interactive computer-aided design environment.

Computer programs for manipulating geographic information (GIS) provide powerful tools for addressing landscape design and planning problems, but typically handle data that are too coarse for three dimensional site-scale design. Regional landscape planning and urban design require higher levels of abstraction, and larger scope (smaller scale) decisions, than do site-scale project designs, which are best supported by CAD systems with their fine resolution and capacity for detailed geometry, etc. Designers naturally work back and forth between these scales, and, to some extent, between these computer media.

The images produced are rough in many ways: all trees and buildings are alike and rather diagrammatic; colors are shaded but there is no provision for the subtleties of texture or curved surfaces; the ground is broken up into colored triangles -- but nonetheless these simulations are remarkably informative and useful. This methodology linking planning scale analysis with site-scale three-and four- dimensional simulations offers promise for GIS-CADD integration, and animation.

We stress that the visualizations so produced are attempts to answer the question "What might it look like, rather than "What will it look like? So we are not quite treading the murky waters of 'photo-realistic' visual simulation, with its technical complications (ray-tracing, surface texture mapping, shadow casting and all...), and its deep-seated theoretical problems (who says what constitutes realism, anyway?). Instead, we are producing the equivalent of a designer's quick thumbnail sketch, cross-section or doodle. This has undeniable value in the design process, but no overly great weight is placed upon it - - these images are ephemeral and mutable at will -- designed for change and recycling, rather than as finished renderings. (This is not to say that the three-dimensional substrate so created could not be used as the basis for more finished renderings -- only that we do not at present use them that way.) Questions about design process -- "When are what graphic products produced, and for whom?", for example -- are raised, but not answered, by our efforts.

Whereas the environmental sensitivity and impact models are defensible (Steinitz, 1979), by virtue of being reproducible and articulate (although this does not imply that they are necessarily correct), individual responses to visual images are neither so reproducible nor so articulate. We believe that these kinds of visualizations are important component of any public debate about land use plans and impacts, with the caveat that the public may not be so ready to make the distinction between "might look like" and "will look like". There is a tendency for non-designers to take graphic products literally, rather than suggestively; this is a major disadvantage of this technique outside of designers' private investigations. For designers, who are more sophisticated (and hence critical, in the best sense) about graphic products and design processes, we are adding one more element into a rich and complex soup of models and abstractions (Van Der Schans, 1990) about the world being designed and explored. This idea, of multiple views of evolving models, is the best underpinning for comprehensive computer-aided design, whether it's called CAD or GIS (or anything else...)

We imagine (and are undertaking) a number of improvements and refinements to the present system. They range from faster IRISes that can support real-time integration of two-dimensional raster layout, impact analysis and visualization along with three-dimensional renderings -- thereby eliminating the intermediate translation step -- to constraint-based models that enable 'working backwards', designing directly in three-dimensions and producing impact analyses directly. Interface questions, not surprisingly, begin to be significant when interactive design processes are envisioned, and questions of screen layout, response time, visual cues, et al. all become more than just academic. We have several on-going investigations looking at interface aspects of the system, and expect slow convergence on a flexible, workable, multi-windowed and multi-abstraction--level environment for exploring land use plans and environmental impacts.

References

Burrough,Peter. 1982. Principles of Geographic Information Systems for Land Resources Assessment. Clarendon, Oxford.

Danahy, John 1990. "Irises in a Landscape: An Experiment in Dynamic Interaction and Teaching Design Studio", in McCullough, Mitchell & Purcell (Eds) The Electronic Design Studio, Cambridge, MA: MIT Press

Ervin, Stephen M. 1991 "Teaching Theories and Methods of LandscapePlanning with low-cost GIS", in CELA Selected Papers, Vol. 3.

Hulse, David & Kit Larsen. 1989. macGIS A Geographic Information System for the Macintosh; The User's Guide. University of Oregon.

Munroe, Bob, 1988 "Video and Computer Animated Graphics in Engineering Visualization", Proceedings of 1988 National Computer Graphics Conference, Fairfax, VA: NCGA

Steinitz, Carl. 1990. "A Framework for Theory " Landscape Journal, Fall 1990.

Steinitz, Carl. 1979. Defensible Processes for Regional Landscape Design. L.A.T.I.S. American Society of Landscape Architects, Washington, D.C.

Tomlin, C. Dana. 1990. Geographic Information Systems and Cartographic Modelling, Prentice-Hall.

Van Der Schans, Rene. 1990. "The WDGM Model, a formal Systems View on GIS", International Journal of Geographical Information Systems,, v.4.no.3 225-239

Goldman, Glenn and M.S.Zdepski , 1989. "Previsualization for Architectural Design", Proceedings of 1989 National Computer Graphics Conference, Fairfax, VA: NCGA

BIOGRAPHICAL NOTE

Stephen M. Ervin has a Master's Degree in Landscape Architecture from the University of Massachusetts at Amherst, and a PhD in Urban Studies from MIT. He is past chairman of the American Society of Landscape Architects' Committee on Computers. His teaching at the Harvard Graduate School of Design is in the area of technology, both construction and computation. Research interests are in computational approaches to landscape planning and design, integration of CAD and GIS, and algorithmic processes in the landscape.