Instructor: Juan Pablo Ugarte, GSD Alum
Max Enrollment: 20
Date/Time: Jan. 14 – Jan 16 / 10 a.m. – 1p.m.
Location: Gund 517
Description: This course will introduce the students to modeling and animation workflows in 3dsmax. We will cover the following topics:
NURBS vs Polygon Modeling: Basically, why and when you should use 3d Max over Rhino or other 3d modeling software.
Importing Geometry: Best practices when bringing geometry from other software into 3d Max.
Basic Modeling: Introduction to basic geometry types in 3d Max (Shapes and Geometry Primitives, Editable Splines, Editable Poly, and NURBS Surfaces).
Advanced Modeling: Use of Modifiers, Wire Parameters and other modeling tools.
Basic Animation: Simple animation concepts and workflows. We will animate objects using 3d Max “automatic” animation tool.
Advanced Animation: Advanced procedures for animating objects and scene elements. We will use advanced animation controllers to set these elements’ behavior, and a curve editor interface for further fine tuning.
Extra: Time permitting, we might explore a little bit of Max Script, 3d Max built-in scripting pseudo-language. Also, we may go over rendering and material animatable properties.
Requirements: 3d Studio Max 2015 installed (free student license provided by Autodesk)