Sculpting in Motion

Computer Graphics have opened up unprecedented ways of form making and animation. This unfolding universe of visual inputs that is based on complex geometries and simulations has been used for movies as well as architectural design, for computer games as well as television advertisements. Rarely, though, is digital animation design seen as a discipline in its own right, with its own rules, its own logic. GSD2310 Sculpting Motion explores this idea. The inquiry into the perceptual logic of cause and effect is the main theme of the student projects, which is developed in a collaborative manner. Themes of the assignments include \'growth of form,\' \'structure and skin,\' \'framing,\' \'obsession\' and \'the discovery of slowness.\'