Halftone Blur

by Estelle Yoon (MArch I '20)

The project attempts to translate the depth of a 3D form in a digital environment into a graphic code that is mapped onto the form itself. The extra layer of graphic alters the perception of the form – the z-depth information turns into halftone and registers an uninterrupted graphic from a favored elevational view, or the “front” of the object. When turned around, the dots start to stretch and morph into something entirely different than the implications of the original graphic, in a way that responds to the angle and depth of the lateral surfaces it sits on but also unexpectedly in the misalignments of the graphic and the volume. The unconsidered sides, or the “back,” starts to reveal the assembly logic of the form and its thinness. The formal aspiration lies in colliding volumetric aggregate in various orientations with a rigid cubic surface – setting up a relationship between object and frame, favored view vs others. The process learns its method of applying imagery on volume from hydro-dripping.