Contextual Capacities
Urban analysis, understanding of ‘context,’ and specificity of a place, have long been intrinsic to architectural and urban discourse and practice. Today, this discussion is as relevant as ever, gaining renewed urgency in the face of numerous crises—be they environmental or related to equity and inclusion.
The course will explore the study and analysis of cities, context, and situations to formulate spatial interventions and urban transformations. It does so by examining existing theory and various architectural practices, highlighting the ‘context’ as an environmental, cultural, and social resource in the development and envisioning of spatial interventions.
Moreover, it provides tools for analyzing and understanding urban structures, fabrics, and situations, and for translating these into architectural potentials and spatial imaginaries. It further engages in critical discussions, on how to create meaningful spatial interventions and urban transitions, that can foster more sustainable, livable, and equitable cities.
This seminar’s aim is to establish a method to analyze and use existing urban situations and context as a driver in design development. Students will work in pairs for this assignment, which consists of two parts.
In Part One, they will analyze how the existing context and the analysis hereof can inform spatial interventions by reviewing literature and examining current and past architectural practices. All students will read and discuss the provided literature, with each group responsible for reviewing one text. Additionally, each student group will analyze a contemporary urban design project. The focus is on how existing urban situations influence spatial interventions and designs, exploring the relationship between urban situations and context, concept, and final design. The analysis also addresses the specific tools/methods used in the analysis of urban situations and contexts and in the translation into design concepts. Students also evaluate how the spatial intervention aims to improve the area and express their opinions on its success.
In Part Two, each student group individually analyzes a designated Boston site using tools from Part One. It is crucial to explore various analytical tools across scales and subjects, critically assessing analyses in relation to the case-study area and discussing them in terms of identified potentials for spatial interventions. Based on their analysis, each group will propose a spatial intervention that positively impacts the site and context, addressing aspects such as community building, resilience, connectivity, or housing. The concepts should be presented through diagrams or collages, serving as initial ideas pointing towards the development of design projects.
This course has an irregular schedule. Please see the course syllabus for details.
African Landscape Architecture: Alternative Futures for the Field
A central aim of this seminar is to reveal the plurality of ways landscapes are shaped across the African continent and how they help mitigate the impacts of changing climates and social injustice now and in the future. Africa is a continent rich in landscape projects and practices but only nine out of fifty-four African nations have professional associations of landscape architects. The course is framed around three central questions: 1.) How is landscape architecture currently practiced in African countries? (2.) What lessons can we learn from landscape practices in various African societies that can help mitigate the impacts of climate change and social inequities? (3.) As landscape architecture unfolds across the continent in the next 50–200 years, how can it continue assert its agency in the fight against changing climates and social inequity and claim a central space in the shaping of African cities of the future? Each week we will focus on a different region or landscape types. In collaboration with several practitioners and academics from across the continent, this seminar will explore what it means to practice and teach landscape architecture in societies in which the profession is nascent or non-existent and speculate on the future of the shaping of landscapes in the Global South.
This GSD course is jointly listed with FAS as AFRAMER 143Y.
History, Theory, Culture IV: Theories and Practice of Landscape Architecture
What do you need to know in order to understand this landscape? How do design culture and design thinking transform over time? How are cultural values embedded in the design of landscapes? This course is framed in terms of the relationship of landscape architecture to the evolving theorizations of nature and culture. In each class, we will map various critical assumptions, ideologies, and aspirations that inform how landscape is designed and interpreted. By learning to read landscapes and related projects of landscape architecture, we will study the constructedness of landscape. Conversely, we will also examine the capacities of landscape architecture to shape identity and ecology, reproduce or contest power relations and inequality, and commemorate diverse cultural meaning.
The course elaborates a working definition of theory as it relates to landscape practice. It contextualizes the discipline’s transition from a modernist paradigm in the West, to the gradual eradication of conceptual binaries and the pluralization of narratives in the late twentieth century. It considers landscape’s ‘social’ engagements to include non-human actors, and concludes with recent materialist approaches to landscape that emphasize its performance and flows in the era of global warming.
The course weaves together three kinds of investigations: one that focuses on built forms, another on the ideas and conceptual frameworks that guide the production of those forms, and a third that examines the retrospective interpretation of those forms. We will attend to diverse projects and topics, that may include border regions, urban landscapes, agricultural landscapes, colonial plantations, scientific gardens, territories of extraction, zones of environmental risk, successional forests, migrating ecosystems, national parks, native lands, domestic spheres, and postcolonial gardens. Through these sites, we will critically explore the spatial forms of exclusion, inclusion, conflict, and cooperation between and among people and their surroundings.
At the end of this class, students will understand the value and make use of theory in design, will be able to articulate the diverse intellectual, social, and political dimensions of landscapes, and to refer to a history of landscape architecture projects oriented to related issues. Students will also be able to articulate their priorities within the discipline. Assignments will include a combination of case study presentations, written responses to assigned readings and hands-on exercises designed to train students in the analysis of landscapes.
This course is open to all Harvard GSD students and also accepts cross-registered students.
Forests and Fields: A Collective Guide to Scaling Agroforestry
Agroforestry is the intentional integration of agriculture and forestry into a productive system with economic, social, and ecological benefits. The multi-layered interactions between people, plants, animals, and fungi embedded in these practices enhance or preserve the fertility of the land and create hyper-local and regional reciprocities that support complex social systems. While the roots of agroforestry can be traced to tropical food production systems and Indigenous land stewardship practices worldwide, it has more recently emerged as a practice with significant potential to contribute to efforts to the adaptation of temperate food systems and mitigation of increasing environmental and climate-based risks.
This course will explore the potential for scaling agroforestry practices in the US by examining the relationships built through the cultivation of North American tree crops, from species-level interactions to regional distribution systems. Significant species and their immediate understory collaborators will be the starting point for unraveling and describing cultivation and stewardship, related ecological and social communities, craft, and other cultural practices.
The medium of study will be the field guide. Traditionally a tool for interpreting nature and identifying organisms in their environment, the field guide is commonly a static, one-way means of field study and knowledge sharing. Might a field guide offer insights for collective study and action? How are field studies shaped and practiced? What forms might allow for ongoing input and collaborative knowledge contribution that informs potential futures? Students will respond to these questions and reimagine the field guide not only as a tool of interpretation but as an instrument of change, collaboration, and design. Drawings, fieldwork, and other crafts undertaken in the course will be informed by studying social and ecological relationships and exploring interactive, collective, and fluid means of knowledge sharing and organizing.
The course will unfold in three parts: An exploration of the field guide as a form of knowledge collection and dissemination, research and field studies of tree crop species and their dynamic ecological and social communities, and speculation into the potential for these communities to thrive in a climate-impacted future. The outcome will be a field guide to action, at once a collection and a vision for the potential future of collectivity.
Drawing Space / Marking Sensation
Designers often draw space digitally, and virtual reality creates vivid illusions of spatial experience. In an age of AI, this course uses freehand drawing to reconnect with the direct, here-and-now, bodily sensations that structure and inform these digital “spaces.” We’ll strive for wordless experiences of space — architectural historian and theorist Zeynep Çelik Alexander calls this “kinaesthetic knowing” and notes that it has long been an undercurrent in design education and practice. Visually articulating such spatial sensations can enrich any mode of creativity.
Various drawing experiments — no experience required! — cultivate different ways to see, feel, and represent spatial dynamics. Subjects include interior spaces, intervals between objects, air itself, the volumes in bodies; we’ll add spatial adaptations to traditional drawing techniques (such as blind contour and line-free tonal studies), to expand our habits of looking. Arrive willing to play messy — to get your hands dirty with charcoal, while prioritizing process over product. Visits to campus sites, and to study selected works at the Harvard University Art Museum, enrich our visual vocabulary. Homework and sketchbook drawings expand on class exercises; optional readings in fiction, criticism, and philosophy contextualize the drawing practices. By midterm, students propose a final drawing project to investigate some aspect of spatial dynamics; this project can build on work in another course, expand on a theme from the sketchbook, or relate to a personal curiosity. By “drawing sensations,” the ultimate goal is to tune into your own visual language.
Drawing for Designers 2: Human Presence and Appearance in Natural and Built Environment
The course is intended as a creative drawing laboratory for designers, an expressive and playful supplement to computer-based labor.
The aim of the class is to learn how to depict and express the presence and appearance of people in natural and built environments.
This class objective will be achieved through three projects:
First: focusing on people’s active presence in the landscape.
Second: on people in a populated urban environment.
Third: on a person or two people acting or interacting in a specific spatial and social situation.
Each of the assigned projects will be realized in a different, specifically selected technique:
– The first project will use a technique called a subtractive tone.
– The second one will use a technique of a multiple lines/marks.
– The last one will use an images projection.
The course will help to master techniques in hand drawing, refine sensitivity to all details of what one sees, and develop capacity to articulate them in a visually convincing and evocative form.
The class projects will include work in outdoor and indoor situations and places, as well as drawings of life models. In the process of drawing, students will focus on the world of lines, textures, shapes, light, shade, and values. We will use various tools, materials and artistic techniques including pencils, vine charcoal, graphite, etc.
In addition to the completion of three large drawing projects a special short assignment will be given at the beginning of each class session.
Working on projects will be supplemented by the field trips, presentations, and discussions of relevant examples from art history and contemporary art. Guest artists will be invited as reviewers for the presentations and exhibition of the final project.
No prerequisites are required.
Responsive Environments
The course introduces students to the tools and design methods for creating responsive environments and technologically driven experiences in the built environment. By putting the human experience at the center and forefront, from the immediate body scale to the larger environment, encompassing buildings and the urban spaces, the course examines new and emerging models and technologies for the design of innovative architectural human interfaces and technologically augmented physical environments.
The class addresses fundamental questions including: What are new and emergent ways of understanding the digital and physical environments? How can we create responsive and interactive experiences that augment the person’s experience of the physical space? What are the consequences of creating technologically augmented environments? What are the psychological, social, and environmental implications of creating such hybrids? And what are the criteria to measure successful responsive environments?
These questions of analyzing, understanding and designing responsive environments will be tackled through both class discussions and also hands-on designing and prototyping of interactive, responsive installations. Readings and discussions will explore current and historical examples, theories of phenomenology, psychogeography, multisensory experience of architecture, body-centricity, proxemics, interaction design, installation design, and human-machine interface. Informed by this discourse, the first part of the course will engage students in measuring and quantifying the ephemeral and invisible qualities of space and human experience of space. This will form the foundation for students to design spatial and interactive interventions at various scales, ranging from wearables, interactive objects, to large-scale architectural installations. In the process, students will become familiarized with technologies that can change and augment our physical environment such as biometric sensors, electronics, processing, projections, and others.
The course will culminate with an exhibition of the students’ responsive and interactive installations of varied scales using the tools and methods discussed in class. The course will take advantage of the resources and the ongoing research at the Responsive Environments and Artifacts Lab.
No specific prerequisites are needed. Students from any background and concentration are encouraged to apply to the lottery.
Mediums Domain students will be priotiized in the MDes Advanced Course Selection.
Digital Media: Algorithmic Problems: Grasshopper as Medium
Grasshopper has become the design tech world’s second favorite idiom — after Python anyway. Incidentally, it has also become the design tech world’s answer to ‘broken English’: a seemingly easy, go-to language spoken effectively by billions of people, albeit with scant regard for its intrinsic depth, rigor, or idiosyncrasies.
Its relative ease of use and commensurate popularity have only exacerbated this paradox. The more people adopt it, the less it is understood. The course will challenge this paradox and explore Grasshopper’s algorithmic complexity on its own merit.
Focusing on this most ubiquitous of media may seem like an odd choice at first. Since nearly everyone uses it in some form, Grasshopper is usually taken for granted. In practice, however, while the low bar of entry and ease with which it delivers basic results have led to its widespread adoption as the lingua franca of design and computation, Grasshopper has become the victim of its own success. As the scripting language of choice in fields as disparate as architecture, thermal analysis, robotics, fashion design, and machine learning, Grasshopper is inevitably framed as the lowly enabler of far loftier endeavors, the lowest common denominator of computational design thinking, the plumbing underneath –best dealt with in technical workshops and evening tutorials.
This perception is a misunderstanding as a matter of course. With its stark syntactic differences with most other computer languages (one of which is gradually subsuming) and intricate, multi-layered data structures, Grasshopper is nothing if not a complex environment that demands exclusive attention to deliver its full potential. That is the ambition of the course.
The syllabus is based on weekly lectures and applied workshops and is generally geared towards dispensing core technical knowledge suitable for use in core and option studios, as well as in advanced computational courses, such as are currently on offer across the GSD.
The schedule is divided into two main sections on either side of the midterm week (March 26, 2024).
The first section explores the syntax of geometry, with an emphasis on computational and mathematical instruments such as ranges, domains, parameters, and data structures. This part of the course combines (possibly) familiar Grasshopper strategies with decidedly unfamiliar morphogenetic models based on the instructor’s previous offering (VIS 2227 Writing Form, 2017-24). Topics include parametric 3D modelling, procedural tessellation, image processing, and more.
The second half of the course offers a critical introduction to Grasshopper’s essential role as a gateway to complex third-party applications for physical and environmental analysis. Topics will include mechanics/kinematics, environmental performance, and strategies of optimization. This part brings together well-known plugins with the elaborate data structures explored during the first half of the course.
Digital Media: Environmental Geometries
Environmental Geometries investigates techniques for visualizing and designing interactively with hard-to-see environmental forces. This iteration of the class focuses on the geometry of air movement.
Air moves like an invisible ocean around and within buildings in response to differences in pressure. This motion can be described mathematically, but solving these equations in each situation remains a challenging and evolving problem. Ultimately, depicting and understanding a complex phenomenon requires more than one model and more than one mode of inquiry, as well as awareness of each specific model’s limitations.
There must be a space of interactive architectural experimentation with environmental forces, between general principles, like hot air rises, on the one hand, and computational fluid dynamics on the other, accurate enough to allow realistic feedback, but fast and loose enough for iterative conceptual study. This course tries to create such a space between design-play and engineering through empirical study.
This class proposes a back-and-forth process between physical and digital simulations. We will build two physical simulators: a wind tunnel for the simulation of wind-driven ventilation and a salt-water tank for the simulation of buoyancy driven ventilation. We will pair these with two digital simulations: a smoke simulation in Houdini and a fluid simulation developed within the course in C# in Rhino’s grasshopper environment.
Students will experience the friction between the digital and the physical modes and engage with both as flexible approximations of reality. This exploration will be expanded with three additional topics: discussion of the heuristic principles of air movement, the mathematics of air models, and historical examples of design before air conditioning.
Architects are familiar with material experimentation with visible materials. Students don’t need to become carpenters or masons, but they do need methods to explore, experiment, test and fail, with wood or stone, in order to use them creatively in their designs. By analogy, students need methods of experimenting with the invisible material of air, if they are to gain familiarity with its behavior and consider it in their future work.
Alongside the construction of the simulators, students will design a series of models for each simulation and run parallel tests in the computational and physical simulators. Through comparisons, they will develop a formal lexicon for producing specific conditions in the air. In the interaction between two distinct ways of looking at the world, students can discover discrepancies, gain control over tools, and learn when and where to apply different types of analysis.
Digital Media: The Projective Precast
Whether precast or poured-in-place, nearly every concrete structure takes shape with the help of a sacrificial structure: its mold or formwork. Techniques for constructing molds and formworks have evolved countless times over centuries yet remain a ripe territory for reinvention. Waste-reduction, ease-of-use, and reusability affect both construction costs and sustainability. Our ability to distribute material where it needs to be – and to limit waste where it doesn’t – has the potential for even larger impact.
As sustainability concerns and new material technologies drive concrete into ever-more-nimble, ever-more-slender forms, an opposing desire haunts our discipline: a nostalgic yearning for stereotomic thickness. Poché, divorced from its pure structural necessity to historic masonry structures, persists under new alibis in contemporary design. Similarly, the graphic techniques of stereotomy–that is, traditionally, of describing cut stone–find application across a range of computational and geometric applications.
In this course, we will attempt to reclaim a stereotomic understanding of surface development towards the production of low-waste, inexpensive and reusable, sheet-derived mold forms. In contrast to many digitally enabled mold-making processes, we will not work subtractively (i.e. we will not use CNC or other routing techniques to carve a negative from a preexisting volume). Instead, we will apply sheet bending and joining techniques to construct a new kind of mold. Casting into these sheet-derived molds, students will test tectonic, structural, and material variables affecting the form and performance of cast architectural elements.
Students can expect to spend the first half of the course constructing tabletop-scale molds and testing the pouring process through a sequence of tutorial-guided weekly assignments. Leveraging lessons learned from the collective body of research developed in the first half, students will move on to independent or small-group development of a tectonic concept using assembled cast parts.