Virtual Reality replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. In design process, architecture psychology is widely concentrated on “how will it look in actual?” A designer always thinks about his/her design and dreams about how it looks after construction/ fabrication. This question usually makes a void for a very long period of time. But Virtual Reality can give them all answers they are looking for. It will connect a bridge between the present design and finished constructions which might happen years after.
The event will open with Judith Amores’ presentations of her research in the area of Human Computer Interaction and Virtual Reality. Then there will be an open discussion on how to apply this new technology into architectural design.
Judith Amores is a 2nd year graduate student in the Fluid Interfaces Group at the MIT Media Lab. Her main area of research focuses on Human Computer Interaction with the aim of making the user experience more seamless, natural and integrated in our physical lives. Her goal is to design and develop novel form factors that leverage the full range of sensory capabilities and control modalities of the user. Before joining MIT she graduated as a Multimedia Engineer and worked as a UX Researcher at URL Barcelona. She worked at Microsoft Research and developed interactive prototypes in the areas of mixed and virtual reality. She has explored the use of wearable devices such as head-mounted displays and wearable fashion to create solutions that more naturally extend our minds, bodies and behavior. Judith’s work has been published in top HCI conferences and featured by press such CNN, The New York Times, Fast Company, The Creators Project and The Times.
Hosted by UX GSD. UX GSD is a group at the GSD for students interested in User Experience/ Interaction Design.
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